These tricks will allow the powder mage to have the fighter’s normal power boost at 3rd level and opens up the fighter’s ability beyond just… hitting things. First, the goal is to make a fighter subclass that gains in power all the way to the end of the game, with abilities that make it effective in high level encounters. We have sent you a confirmation email. Frankly I think it's hard to over-value maneuverability when it … Big hits and easy crits. I would recommend making this a different ability where your Fighter gains the bonus in more specific circumstances, like if they had studied a creature or watched it. See, Chris [the other writer on here] was running a game where I was a kobold bard and I played a few sessions and during that time we got to 3rd level and I looked at the available bard subclasses and wept. A fighter subclass provides features to a fighter at specific levels: 3rd, 7th, 10th, 15th, and 18th level. The class offers a lot of flexibility in creating a character… so long as that character focuses on being a martial badass. The Warrior Some design notes. If your subclass doesn’t, then this should be something that gives them additional ways of dealing damage like cavalier who gets special AoO or the eldritch knight who gets to make a weapon attack as a bonus action. Let's discuss! The Champion subclass is what I would recommend for those who are entirely new to Dungeons and Dragons. Table Of Contents. Unlike battlemaster, their tricks do not revolve around expending a ‘superiority die’ but rather on making additional attacks, dealing side effects or augmenting their attacks. Subclasses with one or many improving, reviewing, or removing templates present. … And then the samurai is just trying to get hit a bunch to drop to 0 hit points, we all have different ways of fighting I suppose. They are an elite group of soldiers who can curve shots after being fired, expert marksmanship, and are the bane of spellcasters. For threading the needle right between someone's eyes. You can unsubscribe at any time! They could create a knight of the round table decked out in plate mail, a robin hood like figure who steals from the rich and gives to the poor (after taking a wee percentage), or anything in between. The final power boost for the fighter subclasses, for some classes it is very similar to 10th level where their die just increases in power, for other classes like the samurai, it may be something they very rarely get a chance to use. There are two different types of abilities that characters are given: abilities and ribbon abilities. Who needs rogues when you have crows? The core design of D&D 5th edition ensures that there is a balance of features at each level for a player. In one level, they’ll be able to reach Fighter 6 and a total level of 11, but for these 5 levels of Leader, the Warlord will have lost: A 3rd attack each turn. There is the Original Version (hereby dubbed Original Tinkerer) which is approximately 10,000 words long…. Compared to battlemaster or arcane archer, this is an early level to gain such a feature as they must wait until 15th level in order to regain a use of their various features at the start of combat. The Banneret Fighter subclass falls a little flat, while the Battlemaster subclass allows only a token number of support options. On any feature, you can add spells and set some options for them. To add spells which are always prepared, make a feature. Ribbon abilities aren’t weighed against other ribbon abilities because the power level of a character is judged based on their combat expertise, not how good they are at persuading the king to give up their throne. This level may only provide a single feature or provide several smaller power boost features along with a ribbon ability. They offer new fighting mechanics, or emulate pop-culture versions of different types of warriors. Arcane archers and battlemasters get a use of their 3rd level feature if they are out at the beginning of combat, champion’s critical range increases on their 3rd level bonus, eldritch knight gets an additional effect applied to their action surge, and cavalier and samurai get ways to augment their attacks. This feature is great for weapons with a low reload score and allows fighters to use single-shot muskets more effectively in combat as they are not reduced to a single attack for their round because they like the idea of wielding something large and with big dice. This is very helpful for powder mages when there are a ton of combats back to back with no chance to rest, most adventuring days may not see this ability come up. Features at the correct levels. A new island appears in the archipelago - is the party brave enough to deal with hundreds of kobolds attempting to summon their dragon-god? Gone are the ways of the ancient mystic, hello underground pit fighter. Similar to battlemaster and arcane archer, the powder mage gets a wide variety of ways they can use their firearms, and they learn more of these tricks as they get stronger. Homebrew. First looking over it, it does look strong and the fact they can use it every combat that they aren’t surprised automatically makes it stronger than the samurai’s ability in my opinion, but I also actively dislike high-level abilities that require you to drop to 0 hit points in order to get any use out of it, that seems to go against the idea of staying alive. This ability builds on the flavor of any abilities gained at 3rd level. There were some character concepts that I felt were dificult, clunky, or unoptimized to create with the current set of subclasses. This level is mostly focused on providing additional uses of a 3rd-level class feature, or providing something new to do with a class or subclass feature. Over 200 pages of new content for D&D 5e including my most two most popular classes, a dozen subclasses, and my detailed and extensible crafting system. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. Everyone’s dream, right? Scholar. See more ideas about bard, bard college, home brewing. This is a very important level for the fighter as it begins defining them as a fighter as well as provide a power spike in the damage that they can deal. DnD 5e - Fighter Subclass Breakdown. Explaining Subclass Features. This document compiles several new subclass options for D&D 5th Edition. This would include abilities like thieves’ cant, gaining proficiency in a language, skill or tool, or anything else that is a better fit for Roleplaying or Exploration. It’s a big deal for any fighter and defines the rest of the class features they receive. Look into the Crystal Ball [Art by Thomas Weivegg.] At level 3 you can spend ki points to cast Darkness, Darkvision, Pass Without Trace, or Silence. These are largely based on the ones found in the Dungeon Master’s Guide as well as taking the firearms provided by the Gunslinger class created by Matt Mercer and adjusting their values as I think misfires are a bit… well, they don’t really fall in line with trained soldiers who are experts at using their weapons and is a hold over from Pathfinder. Abilities are anything a character has that gives them mechanical features to be used in combat, this is Extra Attack feature, spellcasting, or similar abilities that show up in combat. Raising a family has never been so easy. If you have a class you’d like to see a similar approach too, please let me know down in the comments! Of course, the powder mage is limited to a very specific range that they can use these tricks and that range gets larger and larger as they get stronger in this class. (I literally just created a homebrew Dragon Rider Fighter subclass about a week and a half ago. At 10th level, our powder mage receives two new abilities that they can flaunt around the battlefield. This should be a subclass feature that makes sure that the fighter has a way to keep up in damage and in combat during high-level play when that wizard is throwing fistfuls of d6s on the table and summoning something called a meteor swarm. For arcane archers and battlemaster, this increases their damage die, the champion gets another fighting style, and more. Today I’m going to do something new, I’m going to show you my process for creating homebrew subclasses and figured I’d start with the fighter. Ribbon abilities are simply abilities that provide flavor and are more of ‘show-offs’ that don’t provide mechanical advantages in combat. As a fighter, you gain the following class features. I will be using the subclasses featured in the Player’s Handbook and Xanathar’s Guide to Everything as examples as we begin building this subclass. (Not to mention that arcane archers and battlemasters also get to learn additional maneuvers or arcane shots.). Kung Pow: A Fighter Archetype; Oath of Masculinity: A Paladin Subclass; Leuku’s Monsters. The Battle Master is the ultimate melee crowd control option. The Arcane Archer is a Fighter subclass that turns them into masters of ranged combat. This is important for their customizability, though their power level isn’t likely to be affected by it unless they pick up specific feats to ensure they are better combatants. Last Updated: November 20th, 2020. Build mundane objects at lightning speed using Construction and turn them into pseudo magic items with your Affect Engines. 42. This homebrew content was designed and written by Chris Chupp. For many of the fighter subclasses, this is a ribbon ability level only. Remember that in 5e, a +1 weapon is already considered powerful and given at 5th level and above. The spell options on the subclass itself is, as far as I know, only a meta description of the spellcasting capacities. These subclass features provide the flavor and real crunch to the class as the other features they get simply provide combat bonuses like rerolling a failed save or taking additional attacks. Please help work on the problem presented on the template. The fighter class is an all martial class focused on weapon and armor proficiency and allowing a player to design a variety of different types of fighters. Oracle. Leuku’s Homebrew Classes. Fighter subclasses are different flavors of fighter. 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